A strange thing is happening: there are people, groups of people even, walking the streets day and night staring wide-eyed at their mobile phones and laughing like manic children. What are these people doing? Are they taking pictures? Are they participating in some new social media craze? Is their activity an omen that the zombie apocalypse is upon us?
In this episode of Have You Seen This?, we will look at Oriental Museum by 247 Technology Limited, a free application that hit the Windows Store for HoloLens a few days ago. Museum exhibits seem to be a popular theme amongst the demonstrations going up, so let's see how this one looks.
Gotta catch 'em all, right? That's easier said than done, considering that Pokémon GO has region-specific characters that you may never get a chance to see. Sure, you can spoof your GPS location to make the augmented reality game think you're at a different spot on the map, but Niantic Labs seems to be catching on to this method, and some users have been soft-banned for a few hours after trying it.
3D modeling is usually a very long and complicated process. Manipulating the thousands to millions of vertices, faces, and triangles to the correct shape you want is just the first part of the process, and can take a good while depending on the level of detail needed. From there, you need to texture the model by applying the UV coordinates and placing the textures in the correct places. And all of this isn't even including the process of creating normal maps.
We've been hearing some interesting rumors in the last few days that are stirring up all kinds of speculation about the potential upcoming consumer release of the HoloLens. However, MSPoweruser has speculated a bit further past the consumer HoloLens release to a possible HoloLens 2 as soon as Q3 2017.
Once you've designed some holograms with HoloLens, you'll need to get them to interact with the environment. That's where Spatial Mapping comes in. There are five basic purposes for using HoloLens's Spatial Mapping with your app:
Data visualization has many applications in virtual and mixed reality, since a third dimension literally adds important depth to the represented information. A new app called HoloFlight is a good example of this, combining flight-tracking data and the Microsoft HoloLens to surround you with a look at every plane in the sky.
For some time now, there has been quite a bit of speculation as to when the selection of augmented and mixed reality head-mounted displays would begin to trickle out to the public. Pricing, availability, and software selection are all issues that will have to be addressed before widespread adoption will start.
It seems to me you can't swing a dead cat near an augmented reality developer without hearing the word Vuforia escape their lips. PTC's software solution has become the go-to for most developers in the mobile AR space, and since they recently added full support for the HoloLens in Unity, I figured it was about time we learn to make something with it.
Students from Carnegie Mellon University's Entertainment Technology Center have been working on an augmented reality system to help teach music in a project called Music Everywhere.
The limitless applications of 3D data visualization will enable a more efficient approach to many of life's problems. Each day, developers exploring this technology are finding new ways to solve these problems in mixed reality; 3D modeling, easier house management, spinal surgery, and forest fire management are just a few recent examples of ways 3D data visualization can benefit us all.
In this first part of our tutorial series on making physical objects come to life on HoloLens, we are going to set up Vuforia in Unity.
Meta's long-awaited Meta 2 development kit finally began shipping in late-December last year, after having been delayed about six months. While very few have received a dev kit at this point, some more information about the headset has just been announced; Depth-sensing technology from pmdtechnologies is included in the dev kit headset.
For those familiar with my old YouTube series, New in the Store, you will be excited to know that I am starting something very similar here on NextReality that's a bit more broad in scope. Have You Seen This? will take a look at HoloLens applications that are new in the Windows Store, as well as some that may not have gotten the attention they deserve.
The Microsoft HoloLens mixes the digital world with the physical one, allowing you to coexist with holograms of your choosing. But those worlds won't fully blend until we can experience it all together and create for each other. Vuforia could make that possible in the near future.
The Meta 2 developer kit has finally begun shipping! Gary Garcia, the senior director of customer success at Meta, just sent out an email that they are shipping out to the first round of preorder customers. Waves will be building from there, up to far higher manufacturing rates near the end of Q1 of 2017.
In this first part to my series on getting started with Windows Holographic, we are going to cover everything you need to get set up for developing HoloLens apps. There are many pieces coming together to make one single application, but once you get used to them all, you won't even notice. Now there are different approaches you can take to make applications for HoloLens, but this way is simply the fastest.
The world of augmented reality has seen a myriad of different products, from sensor-laden smartphones to robust holographic headsets, but Google Glass's failures nearly killed the middle ground.
Microsoft's HoloLens is certainly a leap into the future of mixed reality interfaces, but it's not without drawbacks.
After a relatively short beta-testing period, Pokémon Go is now rolling out to Android and iOS devices right now. If you want to catch 'em all in the real world, your wait is over.
The HoloLens can do some pretty crazy things such as create a robot invasion in your walls, but it can also help you do simple stuff, like hanging frames, paintings, or anything else on those walls—after you repair them from the robot attack, of course.
At the WinHEC Shenzen 2016 Keynote, Microsoft showed off a system running Windows 10 smoothly on an ARM processor. This could be great news for developers of mixed reality software.
Sure, sites like SeatGuru can show you which seats are the best—but in a 2D graphical form that doesn't really show you what the plane actually looks like inside and out. Aircraft Explorer contains 3D models you can peer inside of to check out what the next plane you catch will actually look like.
Microsoft's HoloLens has two gestures: bloom and air tap. While the two might not seem like much to learn, some people struggle with the air tap because the headset can be a bit particular. The easiest way to learn the proper form is to look through someone else's eyes while they do it, so we've captured that for you.
LARPing, or live action role-playing, can look a little silly because it requires a lot of imagination to suspend reality. But mixed reality technology like the Microsoft HoloLens can change all of that with voice commands and special effects.
Microsoft began shipping the Development Edition of its much-anticipated HoloLens—the world's first untethered holographic computer—back in March. As the name implies, it was only available to developers (we got ours near the end of April), but Microsoft has recently opened up the program to anyone who wants one—not just developers.
When developing for the HoloLens, keeping a constant 60 fps (frames per second) while making things look beautiful is a challenge. Balancing the processing power to display complex models and keeping the frame rate where it needs is just a straight up painful process, but a solution seems to be on the horizon.
HoloLens users will have a handful of ways to interact with the mixed-reality, holographic world. Gaze Input lets the user control a cursor in their field of vision. In other words, it's essentially a mouse that you control by looking around.
Do I really need to tell you that it's a bad idea to play Pokémon GO while you're driving? I really hope it's not necessary, but just in case it is, here you go: It's a bad idea to play Pokémon GO while you're driving.
Google has just launched a new revolutionary augmented reality game for Android called Ingress. Their new mobile game centers around the fight for control of the minds of everyone here on Earth. It's a freaking worldwide fight—from your smartphone! While augmented reality in is nothing new in the smartphone gaming world, it has never seen the likes of this. With an almost Halo-like storytelling, Ingress seeks to bring out gamers all across the globe to perform physical activities by transform...
While all of my previous Have You Seen This? posts have all focused on individual HoloLens apps in the Windows Store, this time I'll be sharing a couple at once. These holographic applications are really simple in scope, so there is not a lot to say about them, yet they are interesting enough for me to want to share them with you.
Augmented and mixed reality started as a lofty promise that's just now taking form, but with several companies taking somewhat different approaches, it's hard to understand what's what. Let's take a look at the three big players and what they're doing: HoloLens, Meta, and Magic Leap.
Well, we have some potentially good news for those wanting to experience Magic Leap. The ultra-secretive company seems to be planning a big year in 2017.
Many new developers are diving right into the Microsoft HoloLens, but augmented and mixed reality are fairly big subjects in terms of learning. There's a lot to cover and, unfortunately, very few places for someone brand new to Windows Holographic to begin lessons.
News: Five Windows Holographic Mixed Reality Headsets Have Now Been Seen, but Most Have Not Been Touched
Some of the products I have been looking forward to seeing the most during CES 2017 has been the upcoming Windows Holographic virtual reality headsets. These are VR headset that will run a version of the Windows Holographic platform, which will allow users to have a similar experience as the HoloLens with a mixed reality environment. Of the six headsets that could have possibly made it to CES, five had shown up. Unfortunately, most of them are behind glass.
In mid-November, Vuforia officially released Vuforia 6.1, which has full support for the Microsoft HoloLens. They also released their AR Starter Kit to the Unity Asset Store, which contains scenes that show you how to use Vuforia features. While I have yet to find any confirmation, I believe it is safe to assume that the AR Starter Kit will work with the HoloLens. I already had a Vuforia tutorial planned for this week, so as soon as I know for sure, I will begin working on it.
Once mixed reality technology is more widely available and realistically priced for consumers, using the tech to create the illusion of a larger space, will likely be a favorite use for mixed reality in places where real-estate is expensive, people tend to live in smaller homes and work in tighter offices.
Autodesk offers some of the most popular software for computer-aided design (CAD) projects, which involve all sorts of 3D rendering. Their tools are clearly suited for use with the Microsoft HoloLens, but so far very little supports HoloLens development outside of Unity. Why is that?
The HoloToolkit offers a great many, simple ways to add what seems like extremely complex features of the HoloLens, but it can be a bit tricky if you're new to Windows Holographic. So this will be the first in an ongoing series designed to help new developers understand what exactly we can do with the HoloLens, and we'll start with voice commands.
In recent weeks, Unity has made a few great leaps forward for HoloLens development. These new features will increase iteration speed inside Unity and quickly increase the output of applications in the mixed reality space. Of these new features, let's take some time to talk about Holographic Emulation and why this will do so much for the development community.