Hot Augmented Reality News Posts

How To: What Do the Leaves Mean in Pokémon GO?

While wandering around in Pokémon GO, you'll occasionally see what appears to be leaves fluttering around nearby. This is actually meant to be Pokémon "rustling in the grass," but whatever the intention, it means that there may be a wild Pokémon in that area. While there's no use in tapping on the leaves (it does nothing), they can be helpful in your search for Pokémon to catch.

HoloLens Dev 102: How to Create an ImageTarget with Vuforia & Set Up the Camera System

Now that we've set up Vuforia in Unity, we can work on the more exciting aspects of making physical objects come to life on the HoloLens. In this guide, we will choose an image (something that you physically have in your home), build our ImageTarget database, and then set up our Unity camera to be able to recognize the chosen image so that it can overlay the 3D holographic effect on top of it.

ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)

If you've contemplated what's possible with augmented reality on mobile devices, and your interest has been piqued enough to start building your own Android-based AR app, then this is a great place to to acquire the basic beginner skills to complete it. Once we get everything installed, we'll create a simple project that allows us to detect surfaces and place custom objects on those surfaces.

HoloLens Dev 102: How to Add Holographic Effects to Your Vuforia ImageTarget

Welcome back to this series on making physical objects come to life on HoloLens with Vuforia. Now that we've set up Vuforia and readied our ImageTarget and camera system, we can see our work come to life. Because in the end, is that not one of the main driving forces when developing—that Frankenstein-like sensation of bringing something to life that was not there before?

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